Inverse halftoning type templates
Input/Output FeedBack Control Current
Binary/GrayScale A != 0 & neighborhood(A) = 1 B != 0 & neighborhood(B) = 1 z = 0
Name Description
HERRING Herring-grid illusion. »
INVHLF3 Inverts the halftoned image. »
INVHLF5 Inverts the halftoned image. »
undefined type templates
Input/Output FeedBack Control Current
-/- - - -
Name Description
Diffusc no description »
Dilation no description »
Halfton no description »
AVERAGE Smoothing with binary output. »
CCDMASKL Masked (right-to-left) connected component detection. »
CCDMASKR Masked (left-to-right) connected component detection. »
CENTER Center point detection. »
CENTER1 Center point detection. »
CENTER2 Center point detection. »
CENTER3 Center point detection. »
CENTER4 Center point detection. »
CENTER5 Center point detection. »
CENTER6 Center point detection. »
CENTER7 Center point detection. »
CENTER8 Center point detection. »
CLDILA Dilation (algo#). »
CLERO Erosion (algo#). »
CNTR2 Center point detection. »
CNTR3 Center point detection. »
CNTR4 Center point detection. »
CNTR5 Center point detection. »
CNTR6 Center point detection. »
CNTR7 Center point detection. »
CNTR8 Center point detection. »
CONCCONT Concentric contour detection. »
CONCEROS Erosion (algo#). »
CONCHOLL Hollow (algo#). »
CONCTRES Thresholding (algo#). »
CONNECTI Deletes marked objects. »
CORNER Convex corner detection. »
DEADENDH Finds the endings of horizontal (1-pixel wide) objects. »
DEADENDV Finds the endings of vertical (1-pixel wide) objects. »
DELDIAG1 Deletes one pixel wide diagonal lines. »
DELVERT1 Deletes vertical lines. »
DIAG Detects approximately diagonal lines. »
DIAG1LIU Diagonal line-detector. »
EDGE Binary edge detection. »
EDGEA Adaptive binary edge detection. »
EDGEGRAY Gray-scale edge detection. »
ERASMASK Masked erase. »
FIGDEL Extracts isolated black pixels. »
FIGEXTR Deletes isolated black pixels. »
FIGREC Reconstructs marked figures. »
FINDAREA Finds solid black framed areas. »
HOLE Performs hole filling. »
HOLLOW Fills the concave locations of objects »
HORLINE Horizontal line detector. »
HORSKELL Horizontal skeleton from the left. »
HORSKELR Horizontal skeleton from the right. »
INCREASE Increases the object by one pixel. »
INTERP Interpolates a smooth surface through given points. »
JUNCTION Extracts the junctions of a skeleton. »
LCP Local concave place detector. »
LINCUT7H Deletes horizontal lines not longer than 7 pixels. »
LINCUT7V Deletes vertical lines not longer than 7 pixels. »
LINEXTR3 Lines-not-longer-than-3-pixels detector . »
LOGAND Logic AND (and Set Intersection). »
LOGDIF Logic Difference (alt: Relative Set Complement). »
LOGDIFNF Logic difference between the initial state and the input pictures with noise filtering. »
LOGNOT Logic NOT (alt: Set Complementation) »
LOGOR Logic OR (alt: Set Union). »
LOGORN Logic OR function of the initial state and logic NOT function of the input. »
LSE Local southern element detector. »
MAJVOT1 Majority vote-taker. »
MAJVOT3 Majority vote-taker (compares the sum in a local neigborhood to the specified threshold). »
MATCH Finds matching patterns. »
MOTDEPEN Direction and speed dependent motion detection. »
MOTINDEP Direction independent (only speed dependent) motion detection. »
PATCHMAK Patch maker. »
PEEL1PIX Peel one pixel from all directions (#). »
PEELHOR Peels one pixel from the left. »
POISSON Solves the Poisson PDE (Dx = -f(x)). »
PROP1 Trigger-wave generator (expands the black regions). »
PROP2 Trigger-wave generator (expands the white regions). »
RECALL Figure reconstruction from markers. »
RIGHTBC Right (diagonal) contour detection (#). »
RIGHTCON Right contour detector. »
SHADMASK Creates a masked right shadow of the object. »
SHADOW Creates the left shadow of the object. »
SHADSIM Creates a vertical shadow of the object (in both directions). »
SHIFTE Shifts the image toward eastern direction. »
SHIFTN Shifts the image toward northern direction. »
SHIFTNE Shifts the image toward north-estern direction. »
SHIFTNW Shifts the image toward north-western direction. »
SHIFTS Shifts the image toward southern direction. »
SHIFTSE Shifts the image toward south-estern direction. »
SHIFTSW Shifts the image toward south-western direction. »
SHIFTW Shifts the image toward western direction. »
SKELBW1 The algorithm finds the skeleton of a black-and-white object. »
SKELBW2 The algorithm finds the skeleton of a black-and-white object. »
SKELBW3 The algorithm finds the skeleton of a black-and-white object. »
SKELBW4 The algorithm finds the skeleton of a black-and-white object. »
SKELBW5 The algorithm finds the skeleton of a black-and-white object. »
SKELBW6 The algorithm finds the skeleton of a black-and-white object. »
SKELBW7 The algorithm finds the skeleton of a black-and-white object. »
SKELBW8 The algorithm finds the skeleton of a black-and-white object. »
T1_RACC3 Textures detection. »
T2_RACC3 Textures detection. »
T3_RACC3 Textures detection. »
T4_RACC3 Textures detection. »
TX_HCLC Segmentation of four textures. »
TX_RACC3 Segmentation of four textures. »
TX_RACC5 Segmentation of four textures. »
VERSKELB Vertical skeleton from the bottom. »
VERSKELT Vertical skeleton from the top. »
GlobalConnectivityDetection1 Detects the one-pixel thick closed curves and deletes the open curves from a binary image [61] »
ThinLineRemover Removes thin (one-pixel thick) lines from a binary image »
RotationDetector Detects the rotation of compact objects in a binary image, having only horizontal and vertical edges, removes all inclined objects or objects having at least one inclined edge [61] »
shadow0 Generate growing shadows starting from black points »
bprop Starts omni-directional black propagation from black pixels [54] »
WhitePropagation Starts omni-directional white propagation from white pixels [54] »
ConcaveArcFiller Fills the concave arcs of objects to prescribed direction »
JunctionExtractor1 Finding the intersection points of thin (one-pixel thick) lines from two binary images »
BipolarWave Generates black and white waves [52] »
PathFinder Finding all paths between two selected points through a labyrinth [61] »
DiffM2 Inverse of a linear template operation using dense support of input pixels [55] »
shadow45 Generate growing shadows starting from black points »
FILL65 Fills the concave arcs of objects to prescribed direction »
SpikeGeneration1 Rhythmic burst-like spike generation using 4 ion channels, 2 of them are delayed »
SpikeGeneration2 Action potential generation in a neuromorphic way without delay using 2 ion channels »
SpikeGeneration3 Action potential generation in a neuromorphic way, using 2 ion channels where one is delayed. Ion channels are modeled with voltage-controlled conductance (VCC) templates »
MüllerLyerIllusion Simulates the Müller-Lyer illusion [13] »
PixelSearch Pixel search in a given range [72] »
CCD type templates
Input/Output FeedBack Control Current
Binary/Binary A != 0 & neighborhood(A) = 1 B = 0 & neighborhood(B) = 0 z = 0
Name Description
CCD_hor_l no description »
CCD_hor_r no description »
Ccd_NE no description »
Ccd_NW no description »
Ccd_SE no description »
Ccd_SW no description »
Ccd_vert_down no description »
Ccd_vert_top no description »
WErosion no description »
CCD_DIAG Diagonal connected component detection. »
CCD_HOR Horizontal connected component detection. »
CCD_VERT Vertical connected component detection. »
SMKILLER Deletes small objects. »
Diffusion type templates
Input/Output FeedBack Control Current
GrayScale/GrayScale A != 0 & neighborhood(A) = 1 B = 0 & neighborhood(B) = 0 z = 0
Name Description
DIFFUS Filtering-reconstruction with heat-diffusion. »
DIFFUS2 Filtering-reconstruction with heat-diffusion. »
DIFFUS3 Filtering-reconstruction with heat-diffusion. »
LAPLACE Solves the Laplace PDE (Dx = 0). »
Halftoning type templates
Input/Output FeedBack Control Current
GrayScale/Binary A != 0 & neighborhood(A) = 1 B != 0 & neighborhood(B) = 1 z = 0
Name Description
HLF3 3x3 image halftoning. »
HLF5 5x5 image halftoning. »
HLF5KC 5x5 image halftoning. »
Erosion type templates
Input/Output FeedBack Control Current
Binary/Binary A != 0 & neighborhood(A) = 0 B != 0 & neighborhood(B) = 1 z != 0
Name Description
Erosion no description »
DILATION Binary dilation. »
EROSION Binary erosion. »
TEXTUDIL Dilation (algo#). »
TEXTUERO Erosion (algo#). »
Constrained diffusion type templates
Input/Output FeedBack Control Current
GrayScale/GrayScale A != 0 & neighborhood(A) = 1 B != 0 & neighborhood(B) = 1 z = 0
Name Description
DIFFUS4 Filtering-reconstruction with constrained heat-diffusion. »
DIFFUSC Filtering-reconstruction with constrained linear diffusion. »
Threshold type templates
Input/Output FeedBack Control Current
GrayScale/Binary A != 0 & neighborhood(A) = 0 B != 0 & neighborhood(B) = 0 z != 0
Name Description
FILBLACK Drives the whole network into black. »
FILWHITE Drives the whole network into white. »
THRES Grayscale to binary threshold template »
Stretch type templates
Input/Output FeedBack Control Current
GrayScale/GrayScale A = 0 B != 0 & neighborhood(B) = 0 -
Name Description
STRETCH "Contrast stretching". »
Convolution type templates
Input/Output FeedBack Control Current
GrayScale/GrayScale A = 0 B != 0 & neighborhood(B) = 1 -
Name Description
CONVOL Convolution (linear averaging) in nearest neighborhood. »
optimedge Optimal edge detector [43] »